Devblog #50: Microbe Stage Complete!





Welcome all to this very special devblog celebrating the release of Thrive version 1.0! This release marks the completion of the Microbe Stage, the first stage of the 9 planned. The Microbe stage will continue to be supported with balancing and bug fix updates, and volunteers are welcome to continue to make contributions to it. But our main development efforts will now focus on our second stage, Multicellular.
In the time since version 0.9.0, we’ve mainly been focused on fixes, adjustments and balancing to make this release the best it could be. But that still included some more notable features. This includes: new map events to mix up compound amounts, a visualisation of your population on the patch map, a slight re-work of the functioning of the pilus and more of each species’ characteristics being taken into account by our auto-evo system. Graphically, a big bug was fixed that made all our release versions less bright than intended, and improvements to the visuals of the terrain chunks.
Read the full details on our website: https://www.revolutionarygamesstudio.com/devblog-50-microbe-stage-complete
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Thrive
An open source game about evolution
| Status | In development |
| Author | Revolutionary Games Studio |
| Genre | Simulation, Action, Educational, Survival |
| Tags | 3D, DRM Free, nature, Open Source, Procedural Generation, Sandbox, Top-Down |
| Languages | English |
| Accessibility | Color-blind friendly, Configurable controls, Interactive tutorial |
More posts
- Devblog #49: Microbe Terrain46 days ago
- Devblog #48: Planet AchievementsAug 16, 2025
- Thrive is now on macOSMay 25, 2025
- Devblog #47: Current EventsMay 03, 2025
- Devblog #46: (Environmental) Tolerances UpdateFeb 22, 2025
- Devblog #45: Suggestion of an UpdateDec 21, 2024
- Devblog #44: OxygenatingOct 26, 2024
- Devblog #43: Meshes and MichesAug 31, 2024
- Devblog #42: Endosymbiosis TimeJun 15, 2024

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