Devblog #50: Microbe Stage Complete!


Welcome all to this very special devblog celebrating the release of Thrive version 1.0! This release marks the completion of the Microbe Stage, the first stage of the 9 planned. The Microbe stage will continue to be supported with balancing and bug fix updates, and volunteers are welcome to continue to make contributions to it. But our main development efforts will now focus on our second stage, Multicellular.

In the time since version 0.9.0, we’ve mainly been focused on fixes, adjustments and balancing to make this release the best it could be. But that still included some more notable features. This includes: new map events to mix up compound amounts, a visualisation of your population on the patch map, a slight re-work of the functioning of the pilus and more of each species’ characteristics being taken into account by our auto-evo system. Graphically, a big bug was fixed that made all our release versions less bright than intended, and improvements to the visuals of the terrain chunks.

Read the full details on our website: https://www.revolutionarygamesstudio.com/devblog-50-microbe-stage-complete

Files

thrive-linux-stable.zip 696 MB
Version 1.0.0.0 10 hours ago
thrive-windows-stable.zip 705 MB
Version 1.0.0.0 10 hours ago
thrive-mac-stable.zip 826 MB
Version 1.0.0.0 9 hours ago

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