Devblog #46: (Environmental) Tolerances Update
Environmental interactions get a lot more varied in this new latest version of Thrive. The first major change is that there are now environmental tolerances to consider. This means that your species needs to be adapted to the conditions of the environment you want to live in: temperature, pressure, UV, and even the presence of oxygen. Also added are new environmental chunks like the radioactive chunk shown in the first image. It will cause damage to microbes that cannot resist radiation.
Also in this release we finally have a fully finished thermosynthesis gameplay, though it might not be exactly fully balanced yet as we didn’t get that much balance feedback on the public test build last week. And of course along with the major new features we have a ton of small tweaks, graphics and GUI improvements as well as bug fixes. One highlight is that we now have an exclusive fullscreen option which should help anyone wanting to play in fullscreen mode on Windows.
Play the release now or check out more details on our website post: https://revolutionarygamesstudio.com/devblog-46-environmental-tolerances-update/
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Thrive
An open source game about evolution
Status | In development |
Author | Revolutionary Games Studio |
Genre | Simulation, Action, Educational, Survival |
Tags | 3D, DRM Free, nature, Open Source, Procedural Generation, Sandbox, Top-Down |
Languages | English |
Accessibility | Color-blind friendly, Configurable controls, Interactive tutorial |
More posts
- Devblog #45: Suggestion of an Update72 days ago
- Devblog #44: OxygenatingOct 26, 2024
- Devblog #43: Meshes and MichesAug 31, 2024
- Devblog #42: Endosymbiosis TimeJun 15, 2024
- Devblog #41: Godot 4 is HereApr 27, 2024
- Devblog #40: Unlocking PotentialFeb 24, 2024
- Devblog #39: A Foundation for TomorrowDec 09, 2023
- Devblog #38: To the future and backJul 01, 2023
- Devblog #37: Background Technology UnlockedApr 29, 2023
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