Devblog #44: Oxygenating
Brace yourselves for another feature-packed update: 0.7.1 is here! Along with enhancements to the various reports available to the player in the editor, a lot of visual improvements to our cells, backgrounds, icons, and textures are here.
Furthermore, oxygen is now dynamically simulated, being introduced by photosynthetic life forms on your planet. This has an immense effect on gameplay and progression throughout the Microbe Stage. Your organism, which now starts its journey on an anoxygenic world, must now strategically evolve its metabolism around the pace at which oxygen is introduced to your atmosphere. A significant chapter in Thrive’s development has begun – the introduction of a changing, scientifically accurate world that evolves with the life on your planet!
You can read the full post our website: https://revolutionarygamesstudio.com/devblog-44-oxygenating/
Files
Get Thrive
Thrive
An open source game about evolution
Status | In development |
Author | Revolutionary Games Studio |
Genre | Simulation, Action, Educational, Survival |
Tags | 3D, DRM Free, nature, Open Source, Procedural Generation, Sandbox, Top-Down |
Languages | English |
Accessibility | Color-blind friendly, Configurable controls, Interactive tutorial |
More posts
- Devblog #43: Meshes and Miches82 days ago
- Devblog #42: Endosymbiosis TimeJun 15, 2024
- Devblog #41: Godot 4 is HereApr 27, 2024
- Devblog #40: Unlocking PotentialFeb 24, 2024
- Devblog #39: A Foundation for TomorrowDec 09, 2023
- Devblog #38: To the future and backJul 01, 2023
- Devblog #37: Background Technology UnlockedApr 29, 2023
- Devblog #36: Upgrades people, upgrades!Feb 18, 2023
- Devblog #35 Dawn of the Living FossilsDec 10, 2022
Leave a comment
Log in with itch.io to leave a comment.