Devblog #41: Godot 4 is Here


After over a year since Godot 4 was released, Thrive has finally made the huge leap to go from Godot 3 to 4. This release is sadly thin on new features as Godot 4 is so different from 3 that it took a lot of time to go over everything that needed to be updated to work with Godot 4, as the automatic upgrade process was missing a ton of things. Also we needed to bugfix and tweak a lot of our code that relied on how Godot 3 worked which was changed in 4.

This conversion didn’t require us to fix the gameplay once again thanks to the ECS rework that was done last year. That protected our gameplay code from all of the Godot changes. A lot of the GUI needed to be tweaked and fixed, though. This upgrade to Godot 4 now allows us to use a modern C# runtime and language version features. As an added bonus the new runtime has increased the game performance. While Godot 4 initially looked like it made the game a bit slower, that runtime upgrade should have the net effect of the game being again just a bit more performant. All this background work is setting up for the future of Thrive. For the next release we’ll get back to working on microbe roadmap features so hopefully everyone can have a bit more patience with us before we can bring out some new major features. Unless of course an overwhelming amount of new high priority bugs are discovered after this release, but here’s hoping that that doesn’t happen.

You can read the full details on our website at: https://revolutionarygamesstudio.com/devblog-41-godot-4-is-here/

Files

thrive-linux-stable.zip 558 MB
Version 0.6.6.0 16 days ago
thrive-windows-stable.zip 563 MB
Version 0.6.6.0 16 days ago

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